I found I was becoming too dependent on Sculptris when sculpting concepts. Sculptris is a really great program in which you can make incredible sculpts but it is also a bit limited to use in a pipeline because of the way it works. Besides, Zbrush is the industry standard and I’ve seen enough jobs for Zbrush artists but none so far for Sculptris. Anyhow, it is not that I don’t know how to work in Zbrush, but whenever I want to doodle around I reach for Sculptris. The main reason for that is the ‘Subdivisionlevel-less’ workflow.

To get just as comfortable doodling in Zbrush as in Sculptris I’ll try to do my next batch of sculpts all in Zbrush. This not-so-great stylized head is the first result. A one hour sculpt, made from a box in Zbrush.

My new reel is in the compositing stage. Should not take more than a couple of weeks before it is finished.