Modelling, texturing and shading of the bottle. Sculpting and texturing of the cream parts.
Estee Lauder
UnderArmour
Asset supervision. Creation of soles for all shoes, texturing and shading for the hightop, lila sneaker.
UnderArmour
Earth Revival
Modelling and texturing the head of the Asian man. Modelling, layout, texturing of most of the background.
Earth Revival
Earth Revival Easter Egg
Asset supervision. Modelling some additional details for the space station. Making UV's for the whole space station and texturing it in total.
Earth Revival Easter Egg
Downy
Asset supervision. Modelling, texturing, shading and blendshapes of the rose.
Downy
Sprite Summer
Smoke sims for the condensation coming from the doors.
Sprite Summer
Genshin Impact
Smoke sims in the first couple of shots of the film.
Genshin Impact
Harbin
Sculpting and texturing of the iceberg.
Harbin
Pepsi
Lighting of the shots, some object animation and texture work.
Pepsi
Nerf
Lighting of the shots.
Nerf
Tweezerman
Modelling of a bunch of assets, texturing and shading them, some animation and lighting a few shots.
Tweezerman
Ferrero
Shading of the motion graphic parts and lighting of the shots
Ferrero
Nestea
Shading and lighting of the liquids in the animation parts.
Nestea
Fanta
Modelling and texturing of the glass, icecubes and bottles.
Shading of the glass, liquids, icecubes and bottles.
Lighting of the glass tower shot.
Fanta
Aquarius
Modelling, texturing and shading of the interior robot.
Designed part of the interior robot.
Setting up the animated lights and lighting the shots.
Aquarius
Philips
Modelling, texturing and shading of the electric toothbrush.
Philips
Flor
Modelling, texturing and shading of the petals.
Setting up and animating the 'drop'
Animating the falling petals, and setting up the particle cloud system.
Flor
Decathlon
Modelling texturing and shading four different balls (football, basketball, foam baseball and rugbyball).
Decathlon
Air Wick
Modelling, texturing and shading the flower.
Animating the particle cloud system.
Air Wick
Granini
Modelling and shading of the glass and animating of the camera.
I placed a plane with a UV pass behind the glass so they can re-use the 3D with different footage without having to re-render it.
Granini
Theraflex
Modelling, texturing and shading of the bones.
Animating of the bones.
Theraflex
Sol
Modelling, texturing and shading of the leaf.
Animating the particle system.
Sol
Doritos
Modelling, texturing and shading of the Dorito cans.
Animating the cans.
Doritos
Oddent
Modelling, texturing and shading of all 3D elements.
Animating the whole shot.
Adding 2D graphics.
Oddent
Meritene
Modelling, texturing and shading of the bones and muscle.
Animating the bones and muscle.
Meritene
Scholl
Modelling, texturing and shading of the inlay soles.
Animating and lighting the shots.
Scholl
Frigo Chuches
Modelling, texturing and shading the small versions of the candy.
Frigo Chuches
Suchard
Modelling the Christmas tree with lights, balls and garlands, the Christmas tree characters, the dog, the chimney and the sweater.
Suchard
Gu Deserts
Modelling, texturing and shading of the chocolate pieces, mango pieces, the orchid flowers, the dog statue, the stack of books and the relax chair.
Gu Deserts
Fontvella
Moddeling, texturing and shading of the tea leafs, mint leafs and citron parts.
Fontvella
Lays
Modelling, texturing and shading of the chips.
Animating the chips in the oven.
Lighting the shots.
Animating the particle system for the herbs.
Lays
Fullmarks
Modelling, texturing and shading of the hair and head.
Animating and lighting the shots.
Fullmarks
Quanto
Tracking the character, animating the particle system and lighting the shots.
Quanto
Cells
Modelling, texturing and shading all 3D elements.
Animating the hero cells. Animating the particle systems for the cells.
Lighting the shot.
Cells
Flor
Modelling, texturing and shading of the flowers and singing washing machine.
Flor
Huesitos
Modelling, texturing and shading of the synthesizer and stand.
Huesitos
Etisalad
Modelling, texturing and shading of the fabric entrance.
Heavily adjusting the bought model of the stadium.
Modelling, texturing and shading of the rewards background.
Texturing and shading the stadium and adding grass.
Lighting most shots.
Etisalad
Microlax
Modelling, texturing and shading of the station and the train.
Animating the train and doors.
Lighting the shots.
Tracking the footage.
Microlax
Danone
Modelling, texturing and shading the dingy and packaging.
Tracking the shots.
Lighting the shots.
Danone
Tomorrowland
Modelling, texturing and shading the statue.
Tracking the shots.
Simulating the hair.
Lighting the shots.
Tomorrowland
Fanta
Modelling the bottle. The bottle had a morph pose to an 'untwisted' shape.
Fanta
Buitoni
Modelling, texturing and shading the package.
Tracking the shot.
Lighting the shots.
Buitoni
Buitoni
Modelling, texturing and shading the packages.
Lighting the shots.
Buitoni
A monster calls
Lots of different stuff, like
modelling the princes,
make a previz castle,
setting up a particle system for the fracturing glass,
making a system so the grass would bend where the monster placed its feet
modelling and animating some birds etc.
A monster calls
A monster calls
Lots of different stuff, like
modelling the princes,
make a previz castle,
setting up a particle system for the fracturing glass,
making a system so the grass would bend where the monster placed its feet
modelling and animating some birds etc.
A monster calls
BP
Modelling, texturing and shading the illuminated parts.
Animating the illuminated parts.
Tracking the footage.
Lighting the shots.
BP
KH 7
Tracking shots, making the lighting in the bowl and create a 3D scene from a bunch of set photos.
KH 7
Flor
Setting up and animating a strands system.
Lighting the shot.
Flor
Granini
Modelling, texturing and shading of the bottles and the juice inside.
Animating the bottles and juice.
Lighting the shot.
Granini
Netflix
Designing, modelling, texturing and shading of the alien character.
Animating the alien in the last shot.
Netflix
BMW
Sculpting of the small rock pieces (first shot)
Sculpting of the big rocks, which was made out of four separate pieces so it could break and explode.
BMW
Accenture
Animating the particle systems for the flowers in the fields and the floating petals.
Accenture
Dulux
Modelling and texturing of the fish.
Rigging of the fish.
Dulux
Dulux
Modelling, texturing and shading of the flowers.
Rigging of the flowers.
Animating of the flowers.
Lighting the shot.
Dulux
Aladoo
Modelling, texturing and shading of the hot-air balloon.
Lighting of the shots,
Aladoo
Chanell
Animating the wires used to throw shade on the models face.
Chanell
Nike
Making one texture for the hand drawn version of the shoe, from different drawings of different sides.
Modelling of the water spray robot arms.
Animating the robot arms in the last shot.
Nike
Diamant
Animating the characters.
Lighting the shots.
Diamant
Powerade
Tracking of the footage.
Lighting the shots.
Powerade
UPC
Modelling the box and sculpting the 'dents'.
Animating the eyes of Skrat and the acorn at the end.
UPC
Heineken
Modelling, texturing and shading the rotating panel
Heineken
Thor
Designed everything in these shots.
Modelling, texturing and shading of all elements (except the floating character).
Animating of objects which are interacted with.
Lighting of the shot.
Thor
Thor
Designed everything in these shots.
Modelling, texturing and shading of all elements (except the floating character).
Animating of objects which are interacted with.
Lighting of the shot.
Thor
Heineken
Animating the container and lighting the shots
Heineken
Alber Heijn
Animating particle systems for the confetti at the back of the stadium.
Simulating the banners.
Tracking some shots.
Alber Heijn
Kinderchocolade
Animating the butterfly.
Tracking the shot.
Lighting the shot.
Kinderchocolade
Albert Heijn
Modelling, texturing and shading the drink cartons.
Tracking the shots.
Lighting the shots.
Albert Heijn
TNT Post
Tracking the shots.
Modelling geometry for catching the reflections.
Animating the suns in the reflections.
TNT Post
Volvo
Tracking the shots.
Modelling, texturing and shading the car key and the torso and arms of the puppet.
Lighting the shots.
Volvo
UPC
Designing the characters.
Modelling the characters.
UPC
Nokia
Animating the phones.
Lighting the shots.
Nokia
Playstation
Making the image on the screen.
Playstation
Adidas
Tracking shots.
Modelling and texturing banners and placing advertising borders at the edge of the field.