Tag: Sculpting

Zbrush head sculpt


I found I was becoming too dependent on Sculptris when sculpting concepts. Sculptris is a really great program in which you can make incredible sculpts but it is also a bit limited to use in a pipeline because of the way it works. Besides, Zbrush is the industry standard and I’ve seen enough jobs for Zbrush artists but none so far for Sculptris. Anyhow, it is not that I don’t know how to work in Zbrush, but whenever I want to doodle around I reach for Sculptris. The main reason for that is the ‘Subdivisionlevel-less’ workflow.

To get just as comfortable doodling in Zbrush as in Sculptris I’ll try to do my next batch of sculpts all in Zbrush. This not-so-great stylized head is the first result. A one hour sculpt, made from a box in Zbrush.

My new reel is in the compositing stage. Should not take more than a couple of weeks before it is finished.

Sculptris Model 01


I’m working on my modeling reel so updates are a bit less as I have less time to sculpt. Here is a new one though, part of a little scene called The Beach Bully.
This nice little fellow has just nicked a rubber band (for swimming) from a little girl, which he is wearing around his waist (hence the hands). Modeled in Sculptris from a sphere, I’ll take it into Zbrush to add the fine detail, give him some expression on his face and clean it up a little. Not sure if I’ll make the whole scene but we’ll see.

Sculptris Head 11


A new head sketch made in Sculptris. A friendly old farmer this time. I worked for about six to seven hours on this model mainly because most of the model was sculpted outside of symmetry mode and thus having to sculpt both sides separately. Eyes are beginning to become less of a problem to sculpt and I’m also beginning to understand the folds and creases of the face.

Sculptris Head 9

A one hour sculpt. Free time during work days is quite limited so sadly enough I can’t work them out fully. I’m trying to get some emotion in and after some duds this is the first to show some promise 😉
Still a bit rough but there you go.

Sculptris Head 8

Came home from a very nice christmas dinner with family and wanted to put in another sculpt. This one took me between four and five hours to make. Eye’s are still difficult to make but I’m slowly getting the hang of it. The hat was quite a challenge since thin objects are very hard to sculpt in sculpting software, but it came out good enough. I have some ideas to make it a bit easier to get a smooth edge, but I’ll have to try that in a future sculpt.

Sculptris Head 7

A new head sketch I made in Sculptris. I took some more time to make this one, about 2,5 hours.
Render is done in LightWave.

Sculptris Head 6


A forty-five minute sculpt.
Just to make clear, for all sculpts posted in december a time limit is set beforehand and I try to get the best sculpt I can within that time, so none of them are finished and all still need a lot of work to finish them.
An hour is a minimum to get something half decent I think. Especially the eye’s are difficult. Personally I find it near impossible to work with subtools in Sculptris so I try to sculpt them in, which takes quite some time and is difficult to get right so far.

Sculptris Head 4

Half hour quick sculpt. Eyes are really bad and sit too low but time ran out.

Sculptris Head 3

A quick one hour sketch. Now I use Zbrush more and more I’m beginning to miss its tools while using Sculptris, though it still is a great program to make quick studies.