Tag: modeling

Adjusted Orc

Last month I spend some time on updating and finishing my Orc. I made the sculpture somewhere around May but never bothered to texture it. When revisiting this sculpture I though I could do a bit better so I changed a few things. The biggest change was that I reduced the length of the maxilla, the orc is a stylized figure but I felt it bordered on the unbelievable.

Hands and legs got more definition and skin folds and I also made him a bit older and made his expression a bit more intense, the old one was looking a bit too bland. After that it was on to texturing and rendering. I also sculpted a few rocks and added some grass and a bit of ground/dirt to place him more in a setting.

Hope you like the end product. 🙂


Left is the old orc, right is the new one.

New Reel is Online!

Wow, Finally! After months of rendering, compositing, After-Effecting, compressing and re-coding my new reel is live. This is only the first reel as I will also be adding a VFX reel in the coming months, though that will be significantly less work. The 2011 reel is removed but I might add it again at a later date, we’ll see.

A change to the site is that I took the gallery down as that only contained very old work and never saw any additions. Most of my recent personal work can be seen on this blog, and will eventually find its way onto the reel, so a gallery section was not needed anymore. Take a look at my new reel at the homepage and let me know what you think!

Cheers