A forty-five minute sculpt.
Just to make clear, for all sculpts posted in december a time limit is set beforehand and I try to get the best sculpt I can within that time, so none of them are finished and all still need a lot of work to finish them.
An hour is a minimum to get something half decent I think. Especially the eye’s are difficult. Personally I find it near impossible to work with subtools in Sculptris so I try to sculpt them in, which takes quite some time and is difficult to get right so far.
[swfobj src=”http://simonglas.net/wp-content/uploads/2011/09/BouncerB.swf” width=”500″ height=”500″]

This bouncer is modelled in Sculptris and rendered in Cheeta. I’ve made a quick and dirty turn table viewer in flash so you can spin him around.
The purpose of this sculpt was too see how easy it is to sketch in 3D and to make a start with getting to grips with anatomy. Sculptris is really good for sketching, even better that pencil and paper I would say, cause it is very easy to change shape and volume. Especially the rearranging of volume, even while halfway through a sketch is so much easier than on paper. This way you can very quickly try out different ideas to see which is best.
Anatomy wise it was my first real foray into getting the right muscles in the right place. I think I’ve done an ok job, still there is much to improve. The hands look like shit because I’m not very good at hands. I will concentrate some more on just hands to finally understand them, but I will wait with that until my new anatomy book has arrived.
There is also a screen for people without flash.
Here are two quick sculpts I made during downtime at work. Both took about two hours to make.
Rendered in Cheeta, cause that was what I had with me and didn’t require left-at-home dongles or change of OS.
