I’m working on my modeling reel so updates are a bit less as I have less time to sculpt. Here is a new one though, part of a little scene called The Beach Bully.
This nice little fellow has just nicked a rubber band (for swimming) from a little girl, which he is wearing around his waist (hence the hands). Modeled in Sculptris from a sphere, I’ll take it into Zbrush to add the fine detail, give him some expression on his face and clean it up a little. Not sure if I’ll make the whole scene but we’ll see.
A new head sketch made in Sculptris. A friendly old farmer this time. I worked for about six to seven hours on this model mainly because most of the model was sculpted outside of symmetry mode and thus having to sculpt both sides separately. Eyes are beginning to become less of a problem to sculpt and I’m also beginning to understand the folds and creases of the face.
Came home from a very nice christmas dinner with family and wanted to put in another sculpt. This one took me between four and five hours to make. Eye’s are still difficult to make but I’m slowly getting the hang of it. The hat was quite a challenge since thin objects are very hard to sculpt in sculpting software, but it came out good enough. I have some ideas to make it a bit easier to get a smooth edge, but I’ll have to try that in a future sculpt.
A forty-five minute sculpt.
Just to make clear, for all sculpts posted in december a time limit is set beforehand and I try to get the best sculpt I can within that time, so none of them are finished and all still need a lot of work to finish them.
An hour is a minimum to get something half decent I think. Especially the eye’s are difficult. Personally I find it near impossible to work with subtools in Sculptris so I try to sculpt them in, which takes quite some time and is difficult to get right so far.
