{"id":306,"date":"2012-07-05T21:33:22","date_gmt":"2012-07-05T21:33:22","guid":{"rendered":"http:\/\/www.simonglas.net\/wordpress\/?p=306"},"modified":"2015-09-20T23:00:22","modified_gmt":"2015-09-20T23:00:22","slug":"zbrush-game-character","status":"publish","type":"post","link":"http:\/\/simonglas.net\/?p=306","title":{"rendered":"Zbrush Game Character"},"content":{"rendered":"<p><a href=\"http:\/\/simonglas.net\/wp-content\/uploads\/2012\/07\/ZbrushGameCharacter1.jpg\" target=\"_blank\"><img decoding=\"async\" src=\"http:\/\/simonglas.net\/wp-content\/uploads\/2012\/07\/ZbrushGameCharacter1Sml.jpg\" alt=\"\" \/> <\/a><br \/>\n<a href=\"http:\/\/simonglas.net\/wp-content\/uploads\/2012\/07\/ZbrushGameCharacter2.jpg\" target=\"_blank\"><img decoding=\"async\" src=\"http:\/\/simonglas.net\/wp-content\/uploads\/2012\/07\/ZbrushGameCharacter2Sml.jpg\" alt=\"\" \/> <\/a><br \/>\n<a href=\"http:\/\/simonglas.net\/wp-content\/uploads\/2012\/07\/ZbrushGameCharacter3.jpg\" target=\"_blank\"><img decoding=\"async\" src=\"http:\/\/simonglas.net\/wp-content\/uploads\/2012\/07\/ZbrushGameCharacter3Sml.jpg\" alt=\"\" \/> <\/a><\/p>\n<p>Lately I&#8217;ve been making a game character. I must say, that was a lot more work than I had anticipated. In the end it took me about seven days from start to finish, including a simple rig and a simple environment.<\/p>\n<p>Most of the high-res work was done in Zbrush with Modo for the modelling of the low-res parts and the final retopology. The budget they gave me was 5000 tris, not very high for todays standards, and I used 4972 of them. Modo was also used for painting of the textures, which is a little bit better than Zbrush I think because you can straight away set the resolution of the textures. In Zbrush you basically paint a vertex color map, so to get a decent resolution for your texture you need a fairly dense mesh. In Modo you really paint on the texture (which size you decide), even if you have a very low resolution mesh, which keeps the scene more responsive. An other advantage is that working with layers is easier, a drawback is that only 8 textures can be visible at the same time.<\/p>\n<p>Post work on the textures as well as painting specular and glow maps were done in Photoshop. UV&#8217;s were made with UVLayout (best program I ever bought!!). Normal and Occlusion map were done with XNormal.<\/p>\n<p>Here are some pictures of the character. The top picture is the high-res sculpt in Zbrush, the middle picture is the low-res model in the Unity game engine and the lower picture is a beauty render from Modo.<br \/>\nThe supplied concept was by <a href=\"http:\/\/redsteam.net\/\">Red Stream<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Lately I&#8217;ve been making a game character. I must say, that was a lot more work than I had anticipated. In the end it took me about seven days from start to finish, including a simple rig and a simple environment. Most of the high-res work was done in Zbrush with Modo for the modelling<\/p>\n<a class=\"more-link btn-a btn-a_color_theme btn-a_hover_2\" href=\"http:\/\/simonglas.net\/?p=306\">Read more<\/a>","protected":false},"author":1,"featured_media":521,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"image","meta":{"footnotes":""},"categories":[1],"tags":[36,37,38,39,40,18,23],"class_list":["post-306","post","type-post","status-publish","format-image","has-post-thumbnail","hentry","category-uncategorized","tag-game-character","tag-high-res","tag-low-res","tag-modo","tag-red-stream","tag-sculpting","tag-zbrush","post_format-post-format-image"],"_links":{"self":[{"href":"http:\/\/simonglas.net\/index.php?rest_route=\/wp\/v2\/posts\/306","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/simonglas.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/simonglas.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/simonglas.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/simonglas.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=306"}],"version-history":[{"count":15,"href":"http:\/\/simonglas.net\/index.php?rest_route=\/wp\/v2\/posts\/306\/revisions"}],"predecessor-version":[{"id":554,"href":"http:\/\/simonglas.net\/index.php?rest_route=\/wp\/v2\/posts\/306\/revisions\/554"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/simonglas.net\/index.php?rest_route=\/wp\/v2\/media\/521"}],"wp:attachment":[{"href":"http:\/\/simonglas.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=306"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/simonglas.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=306"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/simonglas.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=306"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}