A new sculpt made in Zbrush. I started again with a dynamesh which I retopologised with Topogun half way through to get better detail. Especially with eyelids this can make a big difference. Hair, clothing and crown were also made in Zbrush. Making the crown gave some challenges as the workflow for hard surface models feels a bit different then for organic stuff, but it came out good enough for a first try.
Below you can see a quick making-of of this sculpt.