One of the better projects I’ve worked on! This is one of the 8 sequences that were made for a 3d-ride for the tusenfryd park theme park in Norway. Almost constant crunch time but lots of creative freedom. For the bridge scene I was responsible for almost everything. Loki, the guy destroying the bridge was done by Tim Boland, the forest at the base of the bridge was done by Tim Borgman and a statue for on the bridge were supplied. The rest was up to me, modeling, shattering, texturing, shading, animating and simulations.
A very funny commercial this one. Amazingly enough, the whole transformation of the pub was done for real! There wasn’t much vfx work left to be done. I did 3d tracking, helped out with the aquarium behind the bar and did the Heineken Start Service panel.
Another football related commercial. This one we took over from another agency. I believe the client wasn’t totally satisfied and wanted Glasswork to finish it. I did the animation of the crane sequence, shading and rendering and I modeled the body of the plane.
This was a nice commercial. The supermarket manager walks from his store straight into the football stadium. With some clever editing it looked like it was shot in one take. My tasks were 3d tracking of shots, modeling and shading of the stadium entrance for reflections in the windows on the sides of the stands, made the fan banners, and did the blue and pink confetti (ticker-tape in football terms?) in the back of the stadium.
For the playstation Sorcery commercial they had used a prop rat head which the actor wore during the shoot. We were tasked with enhancing that head with eye blinks, better fur, animated whiskers etc. My involvement wasn’t that much, I did the 3d tracking of the rat head for a few shots.
For this commercial I 3d tracked the shots, modeled and shaded the key which had to be added to a few shots because they had forgotten to add it during the shooting. I also made the torso and arms of the puppet on the dashboard. There were some license issues with the puppet original used it the footage so it had to be replaced.
A promotion for the smurfen figurines in KinderUberaschung chocolade eggs. The butterfly was an old model we used. I re-textured it, animated it, shaded and rendered the shot and 3d tracked the footage.
The concept for this commercial was that because TNT delivers multiple times a day it looks like the day never ends. For this we had to create multiple sunrises. As one sun was going down another would start to rise. The footage was shot so for this I modeled the stand-in geometry and shaded it, set up the atmosphere and animate the suns (Ozone plugin for Softimage), and render the sequences out.
For a playstation commercial I made this image on the monitor. The gun, which was given to us for this add, was an in-game model of ‘Resistance Burning Skies’, the game promoted with this commercial. I did some additional modelling to create some insides of the gun, because of the x-ray you can look through it. After shading and rendering the gun I placed it on an adjusted image of a duffel bag and handed it off to our compositor.