Month: March 2012

Zbrush Head 03

While waiting for reaction on a job at work I made this quick sculpt. Made in about 1,5 hours, started from a dynamesh, not retopologised.
I’m really starting to like Dynamesh and definitely starting to see the benefits of the SubD-leveled workflow. I could have finalized this with more wrinkels and skin texture, but it is too much fun to start a new one 😀

Zbrush Head 02

Another Zbrush sculpt. This one was started from a dynamesh sphere. I’ve tried sculpting with dynamesh before but was never a fan of it as it tended to destroy your sculpted details when re-aplying. When you disable Blur however, it will keep the same shape during re-meshing and that makes a big difference. It really is only for low to medium detail sculpt as because of the unified mesh re-mesh method the polyflow is horrible and that gives smoothing and sculpting problems.

A good workflow is when you reach medium level to retopo your mesh and reproject the sculpt. I didn’t do that for this sculpt. These sculpts are for learning to concept in Zbrush from scratch and not make a final piece. It went a little bit better this time, I still miss Sculptris a lot but I also see the advantages of working only in Zbrush. One thing I noticed is that sculpts from Zbrush seem to have a more defined quality then the ones from Sculptris. I’m not sure, but I think the subD-leveled workflow might have something to do with that. Anyhow, on to the next one…

Zbrush head sculpt


I found I was becoming too dependent on Sculptris when sculpting concepts. Sculptris is a really great program in which you can make incredible sculpts but it is also a bit limited to use in a pipeline because of the way it works. Besides, Zbrush is the industry standard and I’ve seen enough jobs for Zbrush artists but none so far for Sculptris. Anyhow, it is not that I don’t know how to work in Zbrush, but whenever I want to doodle around I reach for Sculptris. The main reason for that is the ‘Subdivisionlevel-less’ workflow.

To get just as comfortable doodling in Zbrush as in Sculptris I’ll try to do my next batch of sculpts all in Zbrush. This not-so-great stylized head is the first result. A one hour sculpt, made from a box in Zbrush.

My new reel is in the compositing stage. Should not take more than a couple of weeks before it is finished.