A forty-five minute sculpt. Just to make clear, for all sculpts posted in december a time limit is set beforehand and I try to get the best sculpt I can within that time, so none of them are finished and all still need a lot of work to finish them. An hour is a minimum to get something half decent I think. Especially the eye’s are difficult. Personally I find it near impossible to work with subtools in Sculptris so I try to sculpt them in, which takes quite some time and is difficult to get right so far.
[swfobj src=”http://simonglas.net/wp-content/uploads/2011/09/BouncerB.swf” width=”500″ height=”500″] This bouncer is modelled in Sculptris and rendered in Cheeta. I’ve made a quick and dirty turn table viewer in flash so you can spin him around. The purpose of this sculpt was too see how easy it is to sketch in 3D and to make a start with getting to grips with anatomy. Sculptris is really good for sketching, even better that pencil and paper I would say, cause it is very easy to change shape and volume. Especially the rearranging of volume, even while halfway through a sketch is so much easier than on paper. This way you can very quickly try out different ideas to see which is best. Anatomy wise it was my first real foray into getting the right muscles in the right place. I think I’ve done an ok job, still there is much to improve. The hands look like shit because I’m not very good at hands. I will concentrate some more on just hands to finally understand them, but I will wait with that until my new anatomy book has arrived. There is also a screen for people without flash.
Here are two quick sculpts I made during downtime at work. Both took about two hours to make. Rendered in Cheeta, cause that was what I had with me and didn’t require left-at-home dongles or change of OS.
A couple of days ago I downloaded Sculptris, a free (for the time being?) sculpting program. I was already familiar with the program but now it is out for Mac OSX, my platform of choice. Most people know its bigger sister Zbrush, and Sculptris is in many aspects the minor but it trumps Zbrush in one, major, aspect: dynamic subdivision. Dynamic subdivision means that Sculptris will subdivide the mesh there where you work when you need it, automatically. For me this is liberating on so many levels! First of all, you don’t have to worry about what detail to apply at what subD level. Second, no worry if your computer can handle the dense mesh since only the parts that need it get the high subdivision. Third, no more need of a base mesh, and that is a real biggy. Zbrush already tried to eliminate the need of a base mesh with the Zspheres and Zspheres 2, but in my eye this was still limiting. You still had to do a lot of work before you could go sculpting. You could of course just get a sphere and start sculpting on that but soon you’d run into the limitations of […]
At the beginning of this month we went to the FMX conference in Germany. FMX is a kind of mini-Sigraph, a conference on computer graphics, visual effects and games, held every year in Stuttgart. It was the first time that I attended and I must say I had a blast. The conference was four days and packed with interesting talks, generally you could choose from eight different ones held at the same time or maybe I should say ‘had to choose’ cause there were virtually no re-runs and more than one time I had to choose between several talks that I all wanted to see but could only pick one. The location of the conference was in the Haus der Wirtschaf in the center of Stuttgart with enough bars and restaurants close by to get the necessary refreshments. Although the venue was quite big and they even expanded this year with two extra conference rooms across the street, it was still too small. There were four talks that I couldn’t get into cause they were full and a few others that were a close call. Still, I did see lots of great talks and in the end this was just […]
After two years of loyal duty the graphics card in my mac pro decided that it was time to move on. It had already been giving signs that the end was near, in fact it had been complaining almost its whole life. A couple of months after I got my (then) shiny new 8 core, when ever I started up World of Warcraft, the Geforce 8800 GT notified me of its disagreement by giving a constant shrieking sound. Since WoW isn’t known for its high-end graphics, I was never worried that I might be taxing my card, but in the end it seemed I might have done anyway. The shrieking sound probably came from a bad ball bearing in the fan, which because of it rotated slower, which cooled the card less and which fried it in the end. I send it off for repair and two weeks later I got a quote, I could get the 8800 GT replaced by a new one for 360 euro’s. Personally, I found that a lot of money for a four year old card (it came out in 2007), there had to be a better alternatives, I thought… There were, exactly three. Not […]